MMZ: Return of the Legend
'Ciel..Believe in Me!'
'Zeroooo!'
Those were the last words heard from the Ex-Maverick Hunter, There he was, on Ragnarok, tossing his life away without a second chance, better to sacrifice one Robot than a million, or maybe even a billion of innocent Reploids and Humans, He never thought twice about his life, he already risked his life destroying Copy X, trying to stop the Missile where Omega was in, Destroying his Original Body, otherwise Omega, and now he was on a space station about to crash to Area Zero, which is a Human settlement, who fled from Neo Arcadia since Weil took over.
'You fool! you gave away your last chance of living! now your inevitable death is coming closer, not just yours, ALL OF THOSE PITIFUL HUMANS WILL SUFFER FOR WHAT THEY'VE DONE TO ME!'
'Weil, you really are a fool aren't you, I don't think I'm the fool around here, I think you are the one, killing millions of innocent humans, and just giving up into your stupid, insane, ideals.'
'HA! ME? INSANE?!' His voice was not like a human, he lost his sanity, he's filled with pure revenge, he wasn't a normal human, not quite dead, not quite alive, he just had one goal left in his mind: 'revenge'
'WHAT MAKES YOU SO SPECIAL!? YOU'RE JUST A PIECE OF SCRAP METAL, WHO CAN'T EVEN REMEMBER ANYTHING ABOUT HIS OWN PAST!?'
'Hmph, nothing..nothing makes me special, however, what I'm sure about is,' His grip on his Z-Saber getting Tighter.
'I'm not a insane, delusional, old man! you, you don't understand what Humans feel, you may be one, sure, but..you're just another Maverick to dispose of, Mavericks before, they were just Reploids who caused harm to humans!'
'!?, How, How do you know that!?'
'I'm not a insane, delusional, old man! you, you don't understand what Humans feel, you may be one, sure, but..you're just another Maverick to dispose of, Mavericks before, they were just Reploids who caused harm to humans!'
'!?, How, How do you know that!?'
'?..wait..i..i remember?..'
'HAHAHAHAHA! YOU'RE RECALLING YOUR OLD MEMORIES BACK NOW ARE YOU!? NOW YOU'LL REMEMBER THE PAIN YOU FELT BEFORE!'
'..I..do remember it..Grgh..Enough Talk! We settle this now!'
'HAHAHA! TIME TO PERISH, YOU PIECE OF SC-'
He dashed and sliced at one of the Tubes connected to Weil, damaging him..a little.
'GRR..WHY YOU..PESKY LITTLE!'
He didn't answer back, now he was just standing there, holding his Buster Gun, waiting for Weil's move.
Weil attacked, shooting a horn that was connected to him, Zero dodged it and slashed at Weil's glass, causing a crack.
![Megaman zero is x dead body Megaman zero is x dead body](/uploads/1/2/3/7/123744164/178432467.jpg)
'Heheh'
Dark Zero Megaman X
'? What's so funny?'
Weil began glowing, before Zero realised it, he's been blasted by a giant laser.
'GAH!' Monster hunter puzzle and dragons youtube.
Zero checked his side, he had a bad damaged side,
Weil didn't stop, he shot the laser at Zero, who dodged it narrowly,
Zero just stared at Weil, his eyes showing determination, and for the first time since a century, worry.
Zero managed to catch a glimpse at the ground, In exactly 60 Seconds, there's not gonna be enough time for Ragnarok to break apart!
'(DAMN! IF I DON'T FINISH THIS SOON, BILLIONS ARE GONNA DIE,)'
'HAHAHA, WHAT'S THE MATTER ZERO!?'
'!' Zero narrowly dodged another beam.
45 seconds before they reach the atmosphere'
Zero discarded his Buster Gun, getting his Z-Knucle ready.
30.
Zero dashed at Weil, dodging energy balls which spreaded,
25.
'No, I'm not going to let Ciel die, I'm not going to let her suffer a fate worse than Iris!'
20.
'WEEIIIIL!' Zero leaped into the air directly in front of Weil's face. Starting to unleash a flurry of punches.
'No, NO, NO! THIS CAN'T BE HAPPENING!'
The Glass broke and shatered to pieces.
10.
'THIS IS IT WEIL, GRAAAAAAAAAAAAAAH!'
9.
'NOOOOOOOOO!'
8.
'How..how could you do..a scrap of metal..defeat..me..a..human'
7..6..5..
Zero, ready to unleash one last punch to the core,
'Simple, because..I..I have a promise to keep to X.'
4..3..2..
'And..'
1..
'Because of Ciel' Unleashing a punch, breaking the core..
0..
(Back at the Resistance Trailer)
Operator: 'Ragnarok..is..breaking apart..'
'Ragnarok has entered the atmosphere. Most of it will burn on entry.. Impact with Area Zero has been averted. Mission.. sucessful..'
Ciel: 'Z..Zero..can..you..hear me?..Respond..Zero..Respond!'
the Operator, at this point, looking at Ciel.
'ZERO!..PLEASE..RESPOND.ZERO! ZERO! PLEASE, RESPOND!'
*static*
'Miss Ciel, the connection has been lost, even if he could hear you, he can't respond.'
'Z..Zero..this..can't be..it just has to be a bad dream..No..NO..NO!'
'Miss Ciel! Wait!..where could she be going to..'
Ciel was running quickly to the settlement, fighting back her emotion..
'Look, shooting stars!'
'Those aren't shooting stars, those are pieces of Ragnarok, He saved us!'
'We're all saved!'
'*Pant* *Pant* He..he saved us..' Ciel said.
Neige, at this point, wondering if Ciel also..
Neige, at this point, wondering if Ciel also..
'Ciel, are you..alright?'
'Hm? oh..yeah.I am..He saved us..why should i feel bad?'
'He's still out there..and one day he'll come back to us!'
'(Zero..)'
Ciel dashed through the settlement..
'Ciel..(is it true..that she..fell for..)'
Ciel arrived at the tree, exhausted..then she suddenly dropped to her knees and started crying. not tears of joy, not because they were saved, but because she lost the one she cared about most..Zero..tears of sorrow.
'Z..ZEROOOOOOO!'
after a while she stopped crying, stood up, looking into the sky,
'Zero.. You believed in us.. Now it's our turn to show you that your faith in us was not misplaced.. Watch Zero.. I'll make this world a better place.. One where..humans and reploids can walk hand in hand, living in peace.. Just..just come back someday.please..I..I..Lo..believe in you..'
That's it for now, hope you enjoyed it guys!
Zero | |
---|---|
Mega Man X, Mega Man Zero character | |
First game | Mega Man X (1993) |
Created by | Keiji Inafune |
Designed by | Keiji Inafune (X series) Toru Nakayama (Zero series) |
Voiced by |
|
Zero (Japanese: ゼロ) is a video game character present throughout Capcom's Mega Man franchise. First appearing in the 1993 game Mega Man X for the Super Nintendo, Zero is a Maverick Hunter, a mechanical soldier, Reploid, in charge of defeating enemy Reploids, Mavericks, who turned against humanity and with enemy robots, Mechaniloids. He continues his job as the main character of the Mega Man Zero series. Zero has also played a supporting role in other game series such as the Mega Man ZX series and appeared in crossover video games as a guest character.
First developed by Keiji Inafune when he was attempting to create a new design for Mega Man for the X series, Zero was instead used as a secondary character. In the Zero series, which was developed by Inti Creates, Zero is the protagonist and had a change in his design, which was meant to create a more 'human feel' to him. Also, Zero has since played a minor role in the ZX series as Model Z. His inclusion in the Mega Man X series has generally received positive critical response from video games reviewers while his story within the Mega Man Zero series received similar response but mostly due to how darker and different Zero became from previous Mega Man characters.
- 1Conception and creation
- 2Appearances
Conception and creation[edit]
Zero was created by designer Keiji Inafune when he was told to recreate Mega Man for a new series on the Super Nintendo, Mega Man X. He wanted to design a Mega Man different from the original one.[1][2] However, Inafune realized afterwards that the character he created was too different from Mega Man's old appearance to be viewed positively by fans.[1] Deciding to let another designer work on the character that eventually became Mega Man X while he developed Zero, Inafune created the character intending him to be 'the 'other main character' that would 'steal all the good scenes'.[2] He further described Zero as representing the idea that 'nothing is absolute', and circumstances can change anything. When asked if Zero had killed the cast of the original Mega Man titles, suspected due to their absence in the X series, he replied no, adding that given how he had designed the character, 'Zero is not such a person--it is not in his profile.'[3]
During his playable debut in Mega Man X4, Capcom wanted to Zero to be distinguished from X, resulting in the created of the Z-saber which Zero uses for close combat in contrast to X's projectile moves, believing they were too similar in Mega Man X3. Due to the difficulty of playing as Zero, the vast majority of the developers were against that decision at first. As a result, Zero was given special techniques from the Street Fighter franchise which resulted in the approval from the developers. In order to make Zero's story to be more engaging, Capcom created Iris, a female Reploid, believing it was a fresh idea never used in previous games.[4]
The concept of Zero starring in his own series was proposed by Inafune.[5] Inafune proposed that Zero star in his own series, and planned to go forward with the idea at the end of Mega Man X5. However, he was unable to after Capcom announced another Mega Man title without his involvement.[1] Designed by Toru Nakayama of Inti Creates, Zero was meant to have a more 'human feel' rather than the complete 'mechanical feel' of the X series. Nakayama wanted the public to recognize that this series was different from the X series. Since Capcom wanted Zero's general structure to be the same, Inti-Creates concentrated on how different they could make him, rather than how similar.[6] Zero's depiction in the series was intended to be morally ambiguous and depend on the perspective, appearing as a hero from one point of view and a terrorist from another.[7]
Design[edit]
In the Zero series, Zero was redesigned to look both sleeker and more human.
Designed to be 'harder and wilder' than the original Mega Man, Zero's design ultimately resembled Mega Man X in several ways due to his initial character concept, Inafune's insistence on drawing the character, and input from other project artists.[8] In the X series, Zero has red and white armor with twin 'horns' on his helmet. Zero also has his signature long blonde hair. His main weapon is the Z-saber, an energy-based sword that introduced melee combat to the Mega Man games. His secondary weapon is the Z-buster, a cannon mounted at the end of his right arm, similar to Mega Man X's primary weapon.[9] A tertiary weapon that would orbit around Zero was also considered, but left uncompleted. Unlike the original Mega Man, who had a full head of hair under his helmet, Zero has a smooth secondary helmet, intended to imply the characters were older.[8] In Mega Man X4, Zero was going to receive his own enhanced armor in the same way X does, but the development team decided not to finish it.[10]
In the Zero series, Zero sported a much more humanized and sleeker redesign. His mecha-inspired armor was eschewed for a red uniform consisting of a vest, gloves, and boots, while his arms and legs were more anatomically detailed. His Z-buster was no longer fused inside his hand, instead it was a handgun, Buster Shot, that fired energy bullets. The Z-saber also became a triangular holographic blade, rather than a lightsaber-like weapon.[11] Early concept art featured Zero with solid-black, pupil-less eyes, though this changed to a normal set of eyes as development progressed.[12]
Appearances[edit]
In Mega Man video game series[edit]
Zero made his debut appearance in Mega Man X in 1993, and a cameo appearance in Mega Man 2: The Power Fighters. In the latter, Zero was revealed to have been originally created by Dr. Wily sometime during the Mega Man series. Zero works as a Maverick Hunter, a soldier in charge of defeating Mavericks, robots who turned against humanity. He plays the role as X's comrade and best friend in the X series. The two, later accompanied by Axl, fight Sigma, Vile, and other enemies throughout the series. While in the first two titles he only assists X during gameplay, he becomes an optional character in X3. In Mega Man X4, Zero is one of two playable characters, along with X. In his scenario, Zero is haunted by nightmares of a shadowy figure (implied to be Wily) awakening him and giving him orders to destroy an unknown individual, and visions of ensuing carnage. Additionally, during his scenario, Sigma reminds him of the time that he led the Maverick Hunters, and the encounter between the two that led to a vicious battle that led to Sigma punching out the crystal on Zero's helmet, leading to Sigma later becoming infected with the Maverick Virus. Depending on the story development, Zero can be fought as a boss character in Mega Man X5.[13] In Mega Man X6, Zero is not initially present in the game since he went missing in the end of Mega Man X5 during a fight against Sigma, and he becomes an optional character depending on how the story develops throughout the game.[14] In the spin-off title Mega Man Xtreme, he is an assistant character but becomes playable in the sequel, Mega Man Xtreme 2. He is also playable during the prologue and the last chapters from the role-playing video gameMega Man X: Command Mission.
The Mega Man Zero series features Zero as the title character and protagonist. Set around 100 years after the X series,[15] Zero helps a scientist named Ciel fight the human city of Neo Arcadia, during which he destroys Omega - his original body, Dr. Weil, and Copy X, leader of Neo Arcadia, twice.[16] Zero makes an appearance in the ZX series as Model Z, who plays a minor supporting role in the plot in the first ZX game. In ZX Advent, Zero plays an even smaller role, only having a few lines throughout the game. Zero's Mega Man Battle Network counterpart, Zero.EXE makes an appearance in Mega Man Network Transmission as the antagonist of the first half of the game. He later aids Mega Man against the true villain, The 'Professor'.
Other appearances[edit]
The Mega Man Zero version of Zero's character appears as a sub-boss in Playmore's crossoverfighting gameSNK vs. Capcom: SVC Chaos[17][18] and as a hidden character in Onimusha Blade Warriors.[19] The Mega Man X version of Zero appears as a hidden character in Tatsunoko vs. Capcom: Ultimate All-Stars and as a playable character in Marvel vs. Capcom 3: Fate of Two Worlds, Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom: Infinite.[20][21] and in Project X Zone and its sequel Project X Zone 2.[22] In the latter titles, Zero was chosen to represent the 'Mega Man' franchise over Mega Man himself, as director Ryota Niitsuma thought he had more variation in his moves.[23] Zero also appears as a collectable trophy and costume for the Mii Fighters in Super Smash Bros. for Wii U, and as an Assist Trophy in Super Smash Bros. Ultimate.[24]
Zero's appearances in the two manga series based on the Mega Man X series resemble his video games one.[25][26] However, in the Mega Man Zero manga, Zero is depicted as a Reploid having two personalities depending on his usage of a helmet: without his helmet he is portrayed as cowardly whereas the other one resembles his video games counterpart.[27]
Reception[edit]
Zero's character was met with positive critical response by publications for video games. Game Revolution called him 'mysterious, androgynous' and compared him to Proto Man 'with a ponytail'.[28] Jeese Scheeden from IGN named him one of his ten favorite sword-wielding characters in the video games, describing him as an answer to the question of how Mega Man would fight if armed with a sword, and noted his fighting style as popular with gamers.[29] GameZone writer Michael Knutson praised the inclusion of Zero in the Mega Man X series, citing his playability as popular amongst series fan as it expanded the gameplay.[30] Jeremy Parish from 1UP.com stated that his appearance as a playable character with his own story in Mega Man X4 by itself made it the best game in the X series.[31]GameSpot noted the contrast in his gameplay to that of Mega Man X in Mega Man X4 increased the difficulty of using him in the title.[32] Additionally, Brett Elston from GamesRadar credited Zero as one of the reasons the X series became so popular and that his own popularity within gamers earned him his own video game series.[33]
Zero's connections with the original Mega Man characters have been the subject of speculations within fans. As it is believed that Dr. Wily created Zero in the image of Protoman or the possibility that he was responsible for multiple deaths offscreen as it is unknown what happened to the original Mega Man cast, explaining their absence in the X storyline. In 2018, Capcom left clues about how Wily dies when creating Zero but the idea of Zero killing the Mega Man characters was negated.[34]
IGN repeated their positive sentiments about Zero in their list of characters they wished to see appear in a future Marvel vs. Capcom title, describing him as 'arguably cooler than Mega Man', regardless of version in comparison.[35]PSM praised the character as well, stating '[he] might wear some funky shoes, but that doesn't stop him from kicking some robot butt'.[36] While reviewing Mega Man X: Command Mission, 1UP.com criticized that his English voice acting makes him 'sound like a surfer'.[37] GamesRadar also cited Zero's actors across the X series, finding the first from X4, Wayne Doster, unappealing due to his infamous scene where he yells in front of the dead Iris. On the other hand, the site praised Yong Bosch's take on the character, believing it was likable.[38] The fandom in general found the scene where he yells 'What am I fighting for?!' as one of the worst parts in voice acting in Mega Man history alongside some cutscenes from Mega Man 8 to the point of calling it an 'horror'.[39]
In regards to his Mega Man Zero incarnation, GameSpot believed the character's redesign was well employed based on his presentation.[40] IGN considered Zero's retake be like a breakout character due to how he develops his own skills unlike previous versions of the Mega Man cast.[41]Destructoid simply described Zero as 'a red death machine who uses pistols, lightsabers, shields, and multiple other melee weapons..' due to his dark characterization when compared with previous main characters.[42] Nevertheless, Nintendo Life noticed that across Zero's spin-off, the title Reploid continuously showed a character arc that would make him more likable to gamers, earning the spotlight for the first time based on how he was originally a side character.[43] Similarly, US Gamer referred to Zero to have one of the more elaborated story arcs in the Mega Man franchise in general due to how he changes between the X series and the Mega Man Zero. The writer further added that the apparent misrelationship between Zero and X before the revelation the latter was a clone gone corrupted was one of the darkest things seen in Capcom's games due to the idea of Zero working to kill X, the former protagonist of the series.[44]
Footnotes[edit]
- ^ abcHoffman, Chris (April 2004). 'The Best Damn Mega Man Feature. Period'. Play. 3 (4).
- ^ abHirohiko, Niizumi (2007-09-24). 'TGS '07: Mega Man celebrates 20th anniversary'. GameSpot. Retrieved 2009-09-13.
- ^Staff (2008-09-05). 'Inafune-san Answers Your Questions!'. Capcom Digital Downloads. Capcom. Archived from the original on September 10, 2008. Retrieved 2009-09-18.
- ^'Mega Man X4 – 1997 Developer Interview'. Shmuplations. Retrieved January 1, 2018.
- ^Mega Man Zero Works, p. 168
- ^Mega Man Zero Works, p. 171
- ^Mega Man Zero Works, p. 175
- ^ abR20, pp. 205-207
- ^R20, p. 259
- ^Ariga, Hitoshi (Summer 1997). 'X4 Original Mega Armor: The Untold Story'. CFC Style Fan-Book CAP! (in Japanese). Capcom. 4: 8.
- ^Mega Man Zero Works, p. 141
- ^Mega Man Zero Works, p. 147
- ^Capcom Production Studio 3 (2000). Mega Man X5. PlayStation. Capcom. Level/area: Unknown stage 3.
- ^Capcom Production Studio 3 (2001). Mega Man X6. PlayStation. Capcom. Level/area: Introduction.
- ^Mega Man Zero Works p. 18
- ^Mega Man Zero Works, pp. 20-21
- ^Enterbrain staff (September 2003). Enterbrain Nook Arcadia Extra Vol. 12 SNK vs. Capcom SVC Chaos Extreme Encounter (in Japanese). Enterbrain. p. 220. ISBN978-4-7577-1618-6.
- ^IGN staff (2003-07-31). 'Secret SNK vs Capcom Characters'. IGN. Retrieved 2012-01-29.
- ^Alfonso, Andrew. 'Onimusha Guide & Walkthrough'. IGN. Retrieved January 31, 2012.
- ^Bozon, Mark (2009-10-13). 'Character Unveil: Tatsunoko vs. Capcom'. IGN. Retrieved 2009-10-13.
- ^Ciolek, Todd (2010-11-17). 'The X Button Yet More Heroes'. Anime News Network. Retrieved 2010-11-17.
- ^'Project X Zone 2 Is Coming To The West This Fall'. Siliconera. Retrieved April 24, 2015.
- ^'Interviews// Marvel vs. Capcom 3 Producer Ryota Niitsuma'. January 24, 2011. Retrieved February 9, 2011.
- ^Super Smash Bros. Ultimate Switch Game Adds Simon, Richter, Chrom, Dark Samus, King K. Rool-Anime News Network
- ^Yoshihiro, Iwamoto (1994). Rockman X. 1. Kodansha. ISBN4-06-321704-3.
- ^Ikehara, Shigeto (1994). Irregular Hunter Rockman X. 1. Kodansha. ISBN978-4063217261.
- ^Kajima, Hideto (2004). Rockman Zero. 1. Kokoro Comics. ISBN978-4091431714.
- ^Tackett, Tim (2006-02-14). 'Mega Man X Collection Review'. Game Revolution. Retrieved 2009-09-13.
- ^Schedeen, Jesse (2008-10-02). 'Top Videogame Sword Masters'. IGN. IGN Entertainment. p. 4. Retrieved 2009-09-13.
- ^Knutson, Michael (2006-01-10). 'Mega Man X Collection Review'. GameZone. Archived from the original on 2007-06-16. Retrieved 2009-09-13.
- ^Parish, Jeremy (2006-01-10). 'Mega Man X Collection Review'. 1UP.com. UGO Networks. Archived from the original on 2010-01-05. Retrieved 2009-09-13.
- ^East, Mark (1997-11-12). 'Mega Man X4 Review'. GameSpot. Retrieved 2009-09-13.
- ^Elston, Brett. 'The ultimate Mega Man retrospective'. GamesRadar. Retrieved 2010-03-31.
- ^'Mega Man X design document further explains the Zero and Dr. Wily connection'. Destructoid. Retrieved January 1, 2019.
- ^Schedeen, Jesse (2009-04-20). 'Player's Wanted: Marvel vs. Capcom 3'. IGN. IGN Entertainment. p. 1. Retrieved 2009-09-13.
- ^Staff (October 1997). 'Mega Man X4 Review'. PSM (2): 58.
- ^1UP Staff (2004-09-23). 'Mega Man X Command Mission (GameCube)'. 1UP.com. UGO Networks. Archived from the original on 2010-01-05. Retrieved 2009-09-17.
- ^'Losing your voice - 10 characters that changed actors'. GamesRadar. April 4, 2013. Retrieved July 1, 2018.
- ^'Learn why the voice acting from Mega Man 8 and X4 was so bad'. Destructoid. Retrieved January 1, 2019.
- ^'Mega Man Zero Review'. GameSpot. Retrieved December 31, 2018.
- ^'MEGA MAN ZERO COLLECTION REVIEW'. IGN. Retrieved December 31, 2018.
- ^'Review: Mega Man Zero Collection'. Destructoid. Retrieved December 31, 2018.
- ^'Mega Man Zero Review (Wii U eShop / GBA)'. Nintendo Life. Retrieved December 31, 2018.
- ^'Companions Through Life and Death: The Story of Inti Creates and Mega Man'. US Gamer. Retrieved December 31, 2018.
References[edit]
- Capcom (2008). Mega Man Zero Official Complete Works. Udon Entertainment. ISBN1-897376-01-4.
- Capcom (March 2008). R20 Rockman & Rockman X Official Complete Works (in Japanese). Udon Entertainment. ISBN978-4-86233-178-6.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Zero_(Mega_Man)&oldid=894453531'
There are still many active members who take issues with the Rep, and they have not been banned.
Max dps wow. Jan 11, 2011 Default rotation for all classes and specializations; Automatic upate of default rotations; A way to create your own rotations; Import/Export of rotations; A way to create your own default rotation as an addon for RotationBuilder (see the tutorial) Included Rotations in the latest release version: 8.0.1 DRUID; 8.0.1 HUNTER; 8.0.1 MAGE; 8.0.1 PALADIN; 8.0.1 PRIEST. Nov 02, 2016 HeroRotation is a World of Warcraft addon to provide the player useful and precise information to execute the best possible DPS rotation in every situation at max level. The project is hosted on GitHub and powered by HeroLib. It is maintained by Aethys and the HeroTC team. Also, you can find it on Curse and CurseForge.
Those who were banned were banned for bad behavior, in order to protect other backers of the project.
I disagree with much of the criticism leveled against Comcept and their staff.
Not all of them were banned for bad behavior. If you're going to be a rep, you'll have to be more careful with what you say or not say anything at all. After all, they represent the product in a sense.
![Megaman Megaman](/uploads/1/2/3/7/123744164/335796620.jpg)
That's the only issue I have with M#9, the extra money request deal is just them showing us how much funding a video game costs, and the quality of the final game cannot be judged on the demo. I'm a backer as well, so obviously I do have few thoughts on something I paid for.
I do hope there is a MegaMan soon to define this generation. I know every single person here clings to a certain Mega Man franchise rather than that one game because it was their first, or they fondly grew up with it. That is the true magic of MegaMan that most franchises can't say.