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Need For Speed Underground 2 downloadable cars. NFSU2 Profile creator Downloads: 1.6 million; saved game 100% Downloads: 1.1 million; NFS Underground 2 super save game Downloads: 616,617; BMW 535 E34 Downloads: 392,710; Need For Speed Underground 2%100. Jan 30, 2016 Widescreen patch is a mod for Need For Speed Underground, created by ThirteenAG. Descriptions: It’s a small, but very useful project, which adds into a game full support for modern widescreen resolutions. How to install: Extract the archive and copy the contents of „NFSUnderground.WidescreenFix” to where the game is installed. Agree to overwrite. Sep 24, 2017 Need for Speed Underground Speedometer v0.0.5. GTA V v1.0.877.1 to 1.0.1290.1 Drop iktSpeedo.asi and the iktSpeedo folder in the GTA V root directory. F8 to open the menu. Key can be changed in iktSpeedo/settingsmenu.ini. Cheat string can be changed in iktSpeedo/settingsmenu.ini. In settingsgeneral.ini under DEV. Need for Speed: Underground (NFSU or NFSUG) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003. It was the first Need for Speed game to be released in Japan since Need for Speed: High Stakes. Nfs underground 2 car mods. Mods, discussions and more by the Need for Speed: Underground 2 Modding Community.
Download for SS6.3 (required for 6.4): Release thread - http://www.twcenter.net/forums/showthread.php?t=377824
Please use the torrent if you can, if you feel uncomfortable or have another reason not to and would perfer links from other hosts that listed here, check this thread: http://www.twcenter.net/forums/showt..ctober-2013%29 *i'll update and check all these links in this post below when i get time, -losthief- 11/23/2013*
Originally Posted by Ishan
*Gameplay Info:- After this you can trainrecruit them properly from selected settlements for HRE but after Teutonic order emerges you can't train them you can still build the chapter house to get the bonus it offers though. Please report back if this works for you guys. Cheers! New features: - New strategy map balance Growing settlements is now a lot harder for both the player and the AI! Although it's easy to get minor cities and fortresses, getting your settlements higher will be a struggle - and you won't be able to capture a lot of godly developed cities since the AI will be experiencing the same issue! Citadels and Huge Cities are VERY rare now. The whole system stands on a base of 50 auto-games which went above turn 200! - Faith wars Rebalanced the usage of priests for the AI. Now, the AI factions will work more on spreading their faith outside their borders. BEWARE! as heretics and witches got seriously buffed in both their piety and spawn chance, both the player and the AI will have to work in order to stop heresy at their lands. Religious unrest is more severe, so maintaining high faith levels is something a lot more important now. Better get assassins for heretics labelled as prophet's..
- New and rebalanced Faction Leader traits Faction Leader traits are now a lot more important!
Stainless Steel 6.4- New buildings & rebalancements Public Gallows, Bakehouse, Stonemasons hut, Logging camps and the third level of caravan stops these are the new buildings. Their unique abilities will help you develop your cities nicely!
- The Antipope With the excommunication of HRE or France, their faction gets an Antipope - a priest who made a claim to be the Pope and is supported by a large faction in the church. The Antipope is a godly buffed priest, who helps mostly in battling the inquisitors. Station your Antipope(or any priest with piety more then 7) next to an inquisitor, and the next turn his piety will drop with a good chance. The Antipope is designed for this, due to his massive movement boost! This will help your generals survive an inquisitor onslaught!
- Economic script updates The economy script which tried to make the AI spend their money reasonably has gotten upgraded. The AI will surely field a lot less troops if he cannot afford such! - Guild System Overhaul Guilds have been completely reworked. Both the bonuses of the guilds were changed, as well as the points accumulation system. Be sure to check what every guild can offer! Chapter houses have been dropped from the guilds system - they can now be built in only specific locations on the campaign map, but these Templars or Hospitallers can really pack a punch!
- New Setup The setup for SS has been completely reworked. It allows for a lot more freedom for any modder, as well as supports using translations. The setup already houses the translations for German and Spanish version!
- New UI's by cedric37, and battle UI's by KDK! Brilliant Strat UI's by master cedric37 have made their way to the SS! Master KDK have supplied us with Battle UI's!
- New textures by Baraban Baraban has kindly provided new unit models and textures for some of the SS units! The battlemap is now a nicer place - Teutonic Hilltop settlements added! The hilltop settlement structure for the northern european settlements has been implemented into SS!
- Warman222's new death animations added! - Hotseat compatibility SS was fully reviewed in terms of hotseat compatibility and is now smoother when it comes to hotseat campaigns. Other: Added stake sound when deploying stakes. Bulgarian names fixed. Russian names in Galway fixed. [early/late] Banners fix. Pre-battle one liner speeches fixed. Wise Admin/Greedy ruler fix. [early/late] Trebuchet+Catapult Smoke fix. Imams and Pagan priests getting bishop title fixed. Bonus movement hotseat bug fixed. Sicily trait fix. Infamous gui CTD bug fixed. Slave merchants now have some movement points so you can't kill them accidentally. Title stripping and faction killer traits now work correctly. Old pagan priests portraits added. Jihad video added. New mongol/cuman cards added. Timurid script overhaul. Generals are now recruitable in higher level castles. Merchant old age trait remade. [not so hardcore anymore] Added newt's fix as 'DisableRR' option. UI cards tweaks. Tourney grounds can host tourneys! Devastation bug removed. + all reported bugs were removed Personal remarks: Well, there it is. While 6.3 was packed with features, 6.4 is a more of a 'balance, upgrade, fix bug and re-think' patch. CTD's should be just incredibly rare with this patch if it's installed right, as just a hint, in over 100 auto-games which used these files i have not gotten one CTD, and i used the base version with permanent watchtowers, savage AI and permanent arrows. Most importantly, the campaign map is now balanced in a lot nicer way. Although it is not hard to maintain your faction, growing and developing your settlements is harder. First of all i'd like to thank bane_tw, Meneth, Rozanov, newt and Ishan; for keeping track of the bugs and writing bug-fixes. Without them, there would be no way to release a perfect bug-fixer like this one Secondly i want to thank PB, CC and Byg, who's work always was and always will be the core of SS. Thirdly, special thanks to everybody who reported bugs - without you guys this mod will never reach perfection! The Stainless Steel 6.4 Team: gracul - leader King Kong - SS 6.1 Point Blank - RR/RC, lots of things Byg - support and BGR Caesar Clivus - forum handling, support and CBUR Rozanov - coding and ideas Germanicu5 - coding and ideas, BAI y2day - art & graphics Awellesley - units & support Meneth - bug fixing bane_tw - forum handling and bug fixing Ishan - forum handling and bug fixing Medieval Ii Stainless Steel Downloadcedric37 - art & ui graphics BETA TESTING: Smikis Navajo Joe sancco ![]() Medieval 2 Stainless Steel DownloadTheColdTruth Zanze CamilleBonparte adecoy95 nonnob3 PedroL THANKS: (HG)LordKoal, (HG)Super, (HG)Iliturgitano, (HG)Xaviar, (HG)Carlos, (HG)Adrics, CeltiberoThormes, penyetta, garcy170 (Spanish translation) Fred Putz (German translation) warman222 (new combo&death animations) Baraban (textures & model fixes) KDK (ui graphics) beikon & gord69 (Steam help) Fair Prince (SSNOP, SSHCP, SSTAIP) newt (No Waiting) Savage (CAI) Caralampio wolfslayer Santiago de Pola davide.cool (better grass) Argent Usher (real horses) Agis Tournas & Anthonius II (CBUR) Magus (Crimson Tide) Lord Calidor (KT mod) agart (castle & city strat models) Agis Tournas (Unit Card improvement) Seether (AFR mod) Soupdragon (EE watchtower) Chimaeira (SSTC) Lord Condormanius (Mailed Knights) Akvilonn (additional unit info cards) MADTAO (polish units) Csatádi (hungarian map guidelines) gewehr36 (pagan mongols) Kevin MacLeod (music) Jon Sayles & Bill Hudak (music) Swagger (sky mod) Akvilonn (Unit info cards) nonnob3 (Unit info cards) Lusted (CAI) Lord Calidor (KT mod) Quark (wherever you are right now) All the people in the SS forums who posted bugs and fixes! Special thanks to all the people on the TWC forums providing tools for easier mod editing! EDIT (January 8, 2017): Download links for SS6.4 and SS6.3 updated. Torrent confirmed working. If you find one of them dead, please PM me - Lifthrasir Comments are closed.
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