Resident Evil 2[a] is a survival horror game developed and published by Capcom. Players control police officer Leon S. Kennedy and college student Claire Redfield as they attempt to escape from Raccoon City during a zombie apocalypse. It is a remake of the 1998 game Resident Evil 2.
Capcom first expressed interest in making a remake of Resident Evil 2 in 2002, following a successful release of the remake of the first Resident Evil, but production never started since series creator Shinji Mikami did not want to divert development away from Resident Evil 4. In August 2015, Capcom announced that the remake was in development, and the first trailer and gameplay footage was revealed during E3 2018. The game was released worldwide for PlayStation 4, Windows, and Xbox One on January 25, 2019. It was acclaimed by critics, with praise directed at its presentation, gameplay, and faithfulness to the original. By March 2019, the game had sold over 4.2million copies.
Gameplay[edit]
Claire Redfield is one of the game's two main playable characters.
Resident Evil 2 is a remake of the 1998 game Resident Evil 2 released for the PlayStation. Unlike the original, which uses tank controls and fixed camera angles, the remake features 'over-the-shoulder' third-person shooter gameplay similar to Resident Evil 4.[1]
Additionally, the standard difficulty mode allows players to save as often as they'd like inside safe rooms. If the player chooses to play on 'Hardcore' difficulty, players will be required to collect and use a finite number of 'ink ribbons' to save the game's progress, much like in the original game.
As with the original game, the remake of Resident Evil 2 offers the option to play through the main campaign with one of two protagonists, the rookie cop Leon S. Kennedy or the college student Claire Redfield. Depending on the player's choice, the main story will be experienced with variations in subplots, accessible areas, and obtainable items.
Similar to the 'Scenario B' feature of the original game, beating the main campaign for the first time unlocks the option to play through a '2nd Run' as the other protagonist. 2nd Run is a variation of the main campaign that adds additional content to frame the second playthrough as occurring concurrently with the first playthrough. For example, the protagonist in 2nd Run will enter the police station from a different entrance and find several doors already unlocked by the protagonist from the first playthrough. Completing 2nd Run is also required to experience the true ending of the main campaign.
Plot[edit]
Two months after Resident Evil, most of Raccoon City citizens have been turned into zombies by a leak of Umbrella's T-Virus.[2][3] At a gas station outside town, rookie police officer Leon S. Kennedy meets college student Claire Redfield, who is looking for her brother Chris.
After being separated in Raccoon City, Leon and Claire agree to meet up at the Raccoon police department. The building is infested by zombies, and other monsters including the T-00,[b] or 'Tyrant', dispatched to hunt down and kill any survivors. The creatures and various obstacles prevent Leon and Claire from actually reuniting as they are forced to find a way to escape Raccoon City.
Claire scenario[edit]
Claire learns Chris left on vacation and rescues young Sherry Birkin from a monster. Corrupt police chief Irons, abducts Sherry and locks her in the orphanage. He later calls Claire to trade a pendant Sherry dropped in exchange for her. Sherry tries to escape on her own, but the monster return and kills Irons. Claire and Sherry are cornered by Mr. X, who is killed by the monster stalking Sherry; as a result, their elevator crashes and knocks Claire out.
She is awoken by Annette, Sherry's mother. Annette reveals the monster is William, her husband. The Birkins developed the G-Virus for Umbrella; however, William planned to sell it to the U.S. military. Umbrella sent commandos to confiscate his work; William injected himself with the G-Virus and attacked, shattering vials of the T-virus, contaminating the sewer system. Now a mindless mutating beast, William is trying to infect Sherry to spread the virus.
Claire finds Sherry locked away in a vault by Annette; however, Sherry falls ill. Annette realizes William already infected Sherry and has Claire bring Sherry to the Umbrella lab, where a vaccine is stored.
Once there, Claire uses Sherry's pendant to unlock the vaccine, but William attacks. Claire sends Annette to administer the vaccine while she defeats William. Afterward, Claire reunites with Anette, who has managed to cure Sherry before dying from internal injuries. The facility inacts a self-destruct protocol, and Claire and Sherry make their way to an evacuation train. Along the way, Claire discovers Leon is also there. After initiating the train's launch, William reappears, forcing Claire to defeat him again.
Leon scenario[edit]
Leon is saved from an infected dog by FBI agent Ada Wong. They find reporter Ben Bertolucci in the holding cells; imprisoned by Irons for investigating Umbrella. As Ben explains, Mr.X kills him. Leon is grabbed by Mr.X, but is saved again by Ada. Leon convinces Ada to let him help retrieve a G-Virus sample to prove Umbrella's corruption.
In the sewers, Annette Birkin shoots at Ada; Leon takes the bullet and passes out. Ada pursues Annette, but is knocked into a trash compactor. Leon rescues her, and they descend to Umbrella's lab in a cable car, where Ada kisses Leon.
Ada, injured, entrusts Leon to obtain the G sample. In Birkin's lab, Leon obtains a sample, but is attacked by William. Annette tries to kill him, but is mortally wounded. Leon defeats William and tends to Annette, who warns Ada is a mercenary who will sell the virus to the highest bidder.
Leon confronts Ada as the lab's self-destruct protocol begins. Annette shoots Ada and dies. Ada falls off the bridge; Leon catches her, letting the virus sample fall into the abyss. Leon loses his grip and Ada falls.
Leon is ambushed by Mr.X; Ada, having survived the fall, tosses a rocket launcher to him, which Leon uses to destroy Mr.X. Leon jumps onto the train, reuniting with Claire and Sherry.
Ending[edit]
Claire, Leon and Sherry are attacked by William, who has mutated again. Leon and Claire decouple the train, leaving William to perish in the lab explosion. Leon, Claire and Sherry vow to continue the fight against Umbrella.
Development[edit]
Promotional booth at E3 2018
The original Resident Evil 2 was released for the PlayStation in 1998. Following the release of the 2002 remake of the first Resident Evil for the GameCube,[4][5][6] Capcom considered a similar remake of Resident Evil 2, but series creator Shinji Mikami did not want to divert development away from Resident Evil 4.[7] In August 2015, Capcom announced that the remake was in development.[8] No further details were released until E3 2018, when Capcom revealed a trailer and gameplay footage.[9][10]Hideki Kamiya, director of the original Resident Evil 2, said that he had pushed Capcom to create the remake for years.[11] Producer Yoshiaki Hirabayashi said the team was striving to capture the spirit of the original game, and that the team incorporated feedback received about Resident Evil 6, a game he also produced.[12]
To meet modern expectations, the team attempted to make the remake more realistic; for example, Leon no longer wears large shoulder pads, which were added to distinguish his original, low-polygon model. Though they strove to make a 'modern, accessible' game, they focused on horror over action, hoping to preserve a claustrophobic feel.[13] The game uses the RE Engine, the same game engine used for Resident Evil 7: Biohazard, which allowed for Capcom to modernize the gameplay.[14] Producer Tsuyoshi Kanda acknowledged the difficulty of making zombies seem scary and threatening, as they had became ubiquitous in entertainment media since the release of the original Resident Evil in 1996.[13] By removing the fixed camera angles, the team had to use different ways to conceal enemies, using elements such as room layout, lighting, and smoke.[13] The new camera system also affected the sound design, as it no longer made sense for sound to come from a fixed source.[13] The faces of several character models are based on scans of real people. Leon S. Kennedy is based on model Eduard Badaluta, Claire Redfield is based on model Jordan McEwen, and Marvin Branagh is based on music producer Patrick Levar.[15]
Resident Evil 2 was released on PlayStation 4, Xbox One and Windows worldwide on January 25, 2019.[14] The game supports enhancements on the PlayStation 4 Pro and Xbox One X, offering either 4K resolution or 60 frames per second.[16] A demo known as the 1-Shot Demo was released on January 11, 2019. It ends after 30 minutes and does not allow repeat playthroughs.[17][18] A downloadable content game mode, known as Ghost Survivors, was released on February 15, 2019.[19][20]
Reception[edit]
Following its E3 2018 showing, Resident Evil 2 won the 'Best of Show' award at the 2018 Game Critics Awards.[35] The 1-Shot Demo received over 4.7million downloads worldwide.[36]
Resident Evil 2 received 'universal acclaim' for the PlayStation 4 and Xbox One versions, and 'generally favorable reviews' for the PC according to review aggregatorMetacritic.[21][22][23]
Game Informer said that 'Resident Evil 2 not only looks great, it plays well, and it forces you into a series of dark encounters that are a total rush.'[27]The Guardian wrote that it was 'a reminder of how beautifully crafted survival horror games were in their heyday.'[34]The Daily Telegraph described it as a 'thrilling return to the legacy of the 1998 original'.[32]
IGN originally gave the game an 8.8 in their review, only to increase it to a 9.0 after being made aware of the unlockable second playthrough that presents the story from another point of view. They stated in their review that 'Capcom did a fantastic job of resurrecting all the best parts of the classic Resident Evil 2 and making it look, sound, and play like a 2019 game.'[37]
Destructoid called it 'A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.'[24]Eurogamer described it as 'a masterly reimagining of a modern classic'.[38]Polygon said Resident Evil 2 showcases 'the very best of survival horror',[39] while Kotaku also gave it similar praise, saying it 'provides some of the best moments in the franchise'.[40]GameSpot said that with Resident Evil 2, 'the classic survival horror franchise embraces its past in a new, exciting way'.[29]
Sales[edit]
The game shipped threemillion copies worldwide in its first week of sales, rising to four million within a month with over one million on PC.[36][41][42][43] It became Capcom's second biggest launch on Steam after Monster Hunter: World from 2018.[44]Resident Evil 2 debuted at number two on the Japanese charts with 252,848 retail sales, after Kingdom Hearts III.[45][46] As of March, the game was still among the top 20 best selling video games in Japan with more than 352,000 sold copies.[47]Resident Evil 2 also topped the UK charts, becoming Capcom's biggest UK launch since Resident Evil 7: Biohazard (2017) in physical retail sale, and was the UK's best-selling game in January 2019, despite being available for only two days.[48] By March 2019, the game had sold over 4.2million copies worldwide.[49]
Notes[edit]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Resident_Evil_2_(2019_video_game)&oldid=904130438'
We've spent the past week collecting all the information you need about where the weapons are, what they do, and how their upgrades work like the mad (game) scientists we are. Here we'll show you a list of all the available guns and upgrades with all the information you need about each one of them.
All the guns in Resident Evil 2
Skip the lines and select which gun you'dl like to know more about. Otherwise scroll on and read about them all!
DLC Gun
Claire's Guns
Leon's Guns
All the upgrades in Resident Evil 2
Skip the lines and select which upgrade you'dl like to know more about. Otherwise scroll on and read about them all!
Claire Gun Upgrades
Leon Gun Upgrades
Samurai Edge (Albert Model) in Resident Evil 2
What does it do? 15-shot handgun.
What kind of ammo does it take? 9mm bullets.
How do you get it? If you have the DLC for this gun it will automatically be added to your inventory the first time you open a stash box in the game.
SLS 60 - Handgun in Resident Evil 2
What does it do? 5-shot revolver.
What kind of ammo does it take? 9mm bullets.
How do you get it? This is the gun you start with in Claire's story.
GM 79 - Grenade Launcher in Resident Evil 2
What does it do? Single-round grenade launcher.
What kind of ammo does it take? Flame Rounds and Acid Rounds.
How do you get it? It's only available in Claire's story.
MQ 11 - Machine Gun in Resident Evil 2
What does it do? 24-round machine gun.
What kind of ammo does it take? Submachine Gun Ammo.
How do you get it? It's only available in Claire's story.
JMB Hp3 - Handgun in Resident Evil 2
What does it do? 15-shot handgun.
What kind of ammo does it take? 9mm bullets.
How do you get it? It's only available in Claire's story. Get the Car Key in the Parking Garage and use it to unlock the trunk of a Police Car.
Spark Shot in Resident Evil 2
What does it do? An electric-charging gun that shoots needles.
What kind of ammo does it take? Nails
How do you get it? It's only available in Claire's story. You'll find this gun with the King and Queen pieces when you're doing the sewer part of the story. All you have to do is move the King and Queen pieces to the only other slots to open the cell and pick up the gun. The video above will show you how to exit the room with both keys after picking up the gun!
Minigun in Resident Evil 2
What does it do? Sprays bullets like it's nobodies business.
What kind of ammo does it take? 9mm
How do you get it? In the Operations Room of the Laboratory in the NEST compound.
Matilda in Resident Evil 2
What does it do? 15-round handgun.
What kind of ammo does it take? 9mm Rounds.
How do you get it? This is the gun you start Leon's story with.
M19 in Resident Evil 2
What does it do? 15-round handgun.
What kind of ammo does it take? 9mm Rounds.
How do you get it? This is only available in Leon's story. When you get the uniform and Courtyard key in the beginning of the game this gun is sitting right next to the stash box in that room.
W-870 - Shotgun in Resident Evil 2
What does it do? 4-round shotgun.
What kind of ammo does it take? Shotgun Shells.
How do you get it? This is only available in Leon's story.
Lightening Hawk - Magnum in Resident Evil 2
What does it do? 7-round Magnum.
What kind of ammo does it take? .50 AEG MAG.
How do you get it? This is only available in Leon's story.
Chemical Flamethrower in Resident Evil 2
What does it do? It shoots fire. A lot of fire.
What kind of ammo does it take? Fuel.
How do you get it? This is only available in Leon's story. You'll find this gun with the King and Queen pieces when you're doing the sewer part of the story. All you have to do is move the King and Queen pieces to the only other slots to open the cell and pick up the gun. The video above shows you how to leave the room with both keys after picking up the gun!
Anti-Tank Rocket in Resident Evil 2
What does it do? It's a rocket launcher!
What kind of ammo does it take? 66mm incendiary rockets
How do you get it? This is only available in Leon's story. Ada gives it to you at the end of the game for the final boss fight.
Speed Loader (SLS 60) in Resident Evil 2
What does it do? Greatly increases reload time for your revolver!
How do you get it? It's only available in Claire's story. You'll find this upgrade inside of Leon's desk in the West Office of the Police Station.
Reinforced Frame (SLS 60) in Resident Evil 2
What does it do? Allows your SLS 60 to now shoot high-powered rounds or 9mm.
How do you get it? It's only available in Claire's story. You get it by unlocking the safe in the Treatment Pool room of the sewers.
High-Capacity Mag (JMB Hp3) in Reisdent Evil 2Resident Evil Revelations 2 Rocket Launcher
What does it do? Extends clip to 26 rounds.
How do you get it? It's only available in Claire's story. Unlock the safe in the Waiting Room of the Police Station!
High-Capacity Mag (MQ 11) in Reisdent Evil 2
What does it do? Extends clip to 50 rounds.
How do you get it? It's only available in Claire's story. It's inside the desk of the S.T.A.R.S. Office
Shoulder Stock (GM 79) in Resident Evil 2
What does it do? Reduces kickback while giving each shot a more stable trajectory.
How do you get it? It's only available in Claire's story.
Suppressor (MQ 11) in Resident Evil 2
What does it do? Suppresses the sound of gunfire while counterweighting to greatly reduce muzzle rise.
How do you get it? It's only available in Claire's story.
High Voltage Condenser (Spark Shot) in Resident Evil 2
What does it do? Your Spark Shot will be able to store a lot of high-voltage electricity and reduce the time between shots with this upgrade!
How do you get it? It's only available in Claire's story. Go to the Nap Room in the NEST compound. It's in the top of a locker!
Long Barrel (W-870) in Resident Evil 2
What does it do? Extends the clip capacity to 8 rounds and boosts overall destructive power.
How do you get it? It's only available in Leon's story.
Shotgun Stock (W-870) in Resident Evil 2
What does it do? Makes it easier to shoot rapidly.
How do you get it? It's only available in Leon's story.
Long Barrel (Lightning Hawk) in Resident Evil 2
What does it do? Reduces recoil and increases the gun's destructive power.
How do you get it? It's only available in Leon's story. You find this by unlocking the display case on the basement level of the Secret Room.
Red Dot Sight (Lightning Hawk) in Resident Evil 2
What does it do? Enables lightning-fast aiming.
How do you get it? It's only available in Leon's story. It's inside the desk of the S.T.A.R.S. Office
Muzzle Break (Matilda) in Resident Evil 2
What does it do? Suppresses muzzle rise and increases accuracy.
How do you get it? It's only available in Leon's story. Unlock the safe in the Waiting Room to get this upgrade.
High-Capacity Mag. (Matilda) in Resident Evil 2
What does it do? Extends clip capacity to 24 rounds.
How do you get it? It's only available in Leon's story. You'll find it in Leon's desk inside of the West Office in the Police Station.
Stock (Matilda) in Resident Evil 2
What does it do? Allows the gun to fire 3 rounds per pull of the trigger.
How do you get it? It's only available in Leon's story. When you find the Car Key use it to open the back of a police car in the garage.
Regulator (Flamethrower) in Resident Evil 2
What does it do? Makes fuel last longer.
How do you get it? Go to the Nap Room in the NEST compound. It's in the top of a locker!
Resident Evil 2 is available now on Xbox One, PS4, and PC, for $59.99.
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Each of the heroes in Resident Evil 2 - Claire and Leon - have a completely different set of weapons. This is a big plus: playing the plot with the second hero has a strong influence on the difficulty of the game. However, you will find the basic weapons in the same places as in the case of a different story. In this chapter we will describe where to find and how to unlock all weapons in Resident Evil 2 for Claire and Leon. Note - the basic weapon in 2nd Run mode is different from the default weapon (the rest, however, remains unchanged).
GM 79 Grenade Launcher / W-870 Shotgun
Weapon Locker Key Card is available in the Art Room.
The first weapon that you're going to unlock is the W-870 shotgun (Leon) or GM 79 Grenade Launcher (Claire). To unlock them, get a blue key of spades (story item) and get to the Art Room, 1F, eastern part of the Police Station. On the tables lies a Key Card.
Weapon in the Safety Deposit Room. Here - grenade launcher for Claire.
Use the Key Card in Safety Deposit Room - by using it you will open the last cabinet that contains a new weapon and some ammunition..
Resident Evil 2 Ps1 Rocket Launcher
Lightning Hawk / UZI MQ 11
Another puzzle that unlocks new weapons can be solved only after passing through the Police Parking and returning to the Police Station. From the first floor you will go through a staircase to the ground floor, where you will find the Interrogation Room. Inside you will find a decorated box.
Get to the Library. Near the door that lead to the Main Hall, on the table, lies a red book. Take it to Art Room. Grab a stone arm that lies on the table and combine it with red book with your inventory. Place it in the statue. You will get a Scepter - examine it in your inventory and get a red jewel from it, which you can use for ornated box.
Use the badge - USB dongle, to open the closed door in Armory.
You will get a badge from the box. Examine it - you will find the USB port in the badge. Go with it to the Armory, 2F, west. Insert the badge with dongle into the computer and click on the monitor. The armory will open and you will receive a new weapon.
JMB Hp3 Pistol (Claire)
At the police parking lot go to the Shooting Range. There you will find a yellow box on the table. Open the box and you will find the car keys inside.
Police car in the parking lot - have a look at the trunk when you open the car with the remote control.
Go to the parking lot and press the button on the remote control key: the boot of the police car will open (its lights will blink), and in the trunk you will find the JMB Hp3 Handgun. This weapon is only available for Claire - Leon will find the Lightning Hawk upgrade here.
Chemical Thrower / Spark Shot
You will find more weapons in the next part of the game: during the journey through the sewers. Weapons can be found in the Lower Sewer - they will hang on the wall of a closed room: Claire will receive a Spark Shot; Leon, a Chemical Thrower. It's hard to miss this weapon and it's very easy to find: you'll come to this location in search of plugs to open the closed gate. All you need to do is use one of the plugs found there (King Chess Plug) to open the door.
Minigun (Claire)
Minigun can be unlocked during the last boss fight on the train and only by Claire. When you run away from Sherry to where the yellow locomotive stands, you have to take an element from it that you will place at the station next to it in order to activate the machine. The mini-gun simply lies on the table and it will help you in fight with the final boss.
Rocket Launcher (Leon)
When you play as Leon, at the end of the game - during the last battle with the Tyrant, Leon receives a rocket launcher to defeat the final boss. After defeating your opponent, you still have to reach the evacuation point: this is the perfect time to smash a few zombies with this weapon to unlock achievement for killing a pack of zombies with a rocket.
Resident Evil 2 Rocket Launcher DamageHow to Get the Rocket Launcher in Resident Evil 2
Resident Evil 2 has a lot of different powerful unlockable weapons youâll need to survive to the end. No gun deals out more damage than the Rocket Launcher. Here is everything you need to know about how to get the Rocket Launcher in Resident Evil 2.
While it would certainly be nice to run through Resident Evil 2 with this RPG in your back pocket immediately, youâll need to meet some prerequisites in order to use it first.
The first thing you need to do is play as Leon, as he is the only one that can wield it. Unfortunately, this item is still only available to use during one portion of the game.
Once youâve reached the final stage of Leonâs scenario, youâll fight Mr. X. Start out by dealing damage to him any way you can.
At a certain point, Mr. X will be damaged enough to trigger a cutscene. Ada will appear, Rocket Launcher in hand.
Ada throws down the weapon to Leon at the end of the cutscene. Walk over to the RPG, pick it up, equip it, shoot Mr. X, and thatâs all she wrote on your battle with this tank of an opponent.
While you might not get to play with this toy for too long, it is certainly satisfying to use while it lasts. That is everything you need to know about how to get the Rocket Launcher in Resident Evil 2.
For more help be sure to check out our wiki for more helpful guides.
TLDR;
Question: How do you get the Rocket Launcher in Resident Evil 2.
Answer: Youâll only get the Rocket Launcher at the end of the game while playing Leon. Ada will throw it down to you after youâve dealt a certain amount of damage to Mr. X. You can only use it once, as itâll end the game.
Shooting zombies with normal guns is fun, but it can take ages. What you really want is the Resident Evil 2 shotgun and grenade launcher to make things explode a lot more. The Resident Evil 2 shotgun is exclusive to Leon's campaign, while Claire gets the Resident Evil 2 grenade launcher. Both function as the heavy hitter for that character and are the goto weapons when a licker or something worse raises it head, or you're getting dangerously close to death. So if you need help taking down Resident Evil 2 Remake 's undead hordes and demonic skinless tongue bunnies here's how to find the tools you need to make life easier.
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A quick note before we begin: Depending which character you decide to roll with there are different weapons. Leon gets the shotgun, while Claire gets the grenade launcher. Keep this in mind when youâre selecting who to play as during the first run. Also, if youâve played the Resident Evil 2 Remake demo previously and managed to snag the shotgun or grenade launcher, keep in mind the location of the Weapons Locker keycard isnât the same, so if youâre expecting to find it in the Operations Room, weâre afraid thereâs a little more to it now. Because of course there is!
How to get Resident Evil 2 Remake 2 shotgun and grenade launcher
After completing the opening section and grabbing the notebook from the quite unlucky cop in the east area behind the shutters on the ground floor, youâll meet Marvin, whoâll give you a rather handy knife which grants access to the western area of the station. Use the knife to cut the tape and thatâs when our journey truly begins.
Make your way through reception and along the corridors. Be sure to check every nook and cranny as you go for ammo and healing supplies. Trust us, youâll need it. Youâll eventually find yourself in the operations room. Thereâs no card here, so just head to the window to make a quick exit.
Continue playing normally until you reach the dark room while taking note of where the Safety Deposit room is, as this is where youâll need to return to later to grab the shotgun or grenade launcher. Next to the dark room is a set of stairs littered with zombies. Feel free to pop them in the head as you go. You can run past them, but the turns are tight and the risk of getting chomped is high. Head upstairs to the third floor. Enter the room and look for a desk with a light on and grab the spade key.
Head downstairs and follow the trail back towards the west office. At the end of the room, up a few steps, is a shortcut back to the main hall. Open this door with the spade key, then head upstairs in the main hall to the east side. Here youâll find another door which requires the spade key. Open it, pass through the Waiting Room, and follow the corridor a little north until you find the Art Room. Weâre nearly done.
Inside the Art Room, keep an eye out for the small antique end table with a green lamp on. In front of the lamp is the weapons locker keycard. With the card in tow, all thatâs left now is to go back to the Main Hall, through our newly-created shortcut in the West Office, and back to the safety deposit room.
Youâll find the shotgun or grenade launcher at the end of the room with a card reader to the right. Combine the keycard with the card reader and youâre good to go burst as many zombie heads as you please. Ammo pending, of course.
If you want to see how far the game ash come then check out this Resident Evil 2 Remake comparison and take a look at the 1998 original and PS4 version side by side.
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