Hey, you know that June is pride month, right?
I suppose I'm a bit late on this.. The month is almost over already, after all. But I still feel like I should say something, you know? It's a very important thing to celebrate for many people. .. Including myself.
Posted by1 day ago
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You can talk about anything here! It doesn't have to be related to DDLC. And if you want to, you can respond to me.
It's a time for people who get oppressed for who they are to feel safe and proud of themselves.
A time to stop worrying about people judging them, or treating them badly.. A time to get together with other people like them, and feel that they aren't alone. That can mean a lot, especially when your usual surroundings aren't exactly welcoming. This month can be a nice respite from the otherwise common hate that envelops people. Respite that tells them to not despair, or be ashamed for who they are. You can see how pride means more to people than just stickers and flags..
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http://tvtropes.org/pmwiki/pmwiki.php/VisualNovel/DokiDokiLiteratureClub
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Can you write the way into her heart?note
Every day, I imagine a future where I can be with you
In my hand is a pen that will write a poem of me and you The ink flows down into a dark puddle Just move your hand, write the way into his heart! But in this world of infinite choices What will it take just to find that special day? Advertisement:
Doki Doki Literature Club! is a Ren'Py-based visual novel by Team Salvato, led by Dan Salvato (who was also a developer of Project M and a competitive player of both Super Smash Bros. Melee and Project M).
You are a member of the literature club, along with four cute girls. In each chapter, you will create a poem based around twenty words selected by the player, which the girls will comment on and compare to previous poems, allowing the bonds to grow stronger with the different club members.
The club members are:
Also, this game is not suitable for children or those who are easily disturbed. The game, while starting off cheery, gets more dramatic later on as a certaincharacter attempts to steal the player for herself.
Doki Doki Literature Club Wiki Download
The game is downloadable from its official site, and is also available for free on itch.io and Steam. However, the developer also allows people to support the game financially by buying a fan pack containing the soundtrack, wallpapers, and a concept art booklet.
Advertisement:Due to the nature of the game, all spoilers are unmarked. It is practically impossible to discuss this game without spoiling the whole thing. The game is free to play and rather short, so it is strongly recommended that you download and play it before continuing further.
..yes, it's one of those games.
Not to be confused with Doki Doki School Hours, Doki Doki Panic, DokiDoki! PreCure, or Doki-Doki Universe. And heaven help you if you confuse it with Doki Doki Majo Shinpan!
The game contains examples of following tropes:
And in your reality, if I don't know how to love you,
I'll leave you be. Index
Welcome to our wiki about the third official team on DDLCA, the Prize Artists! This wiki will detail what it means to be a prize artist, what we expect of them, how to become one and list its members. There are functionally two ways to apply for the role, interviews and regular application. Choose the one that suits your needs the best.
The Prize Artist team will provide prizes for the official challenges that are hosted on this amino. Currently it is only art based, but if there is a demand to expand to editors or writers, we will happily oblige. This team is not a team that regular members can request to get help from. If you as a regular member want to have help from one of our prize artists, you will have to contact the artists yourself. The moderation team will not provide you one, just because you ask for it.
Different prize artists have different time allowances and skills, so don't expect to have to be able to make fully detailed full body art all the time. Some might prefer to just make chibis for prizes, and that is alright as well. Prize artists should be available and ready to work, but it is based on a volunteer basis on who draws prizes for each challenge that is being proposed.
Occasionally we ask the prize artist team if they want to draw art that we can use for the community theme. Since our themes are on display on average for a month, a ton of people will be exposed to these art pieces. As thanks, we award a title for their effort.
There are not many requirements to being a prize artist, since the job is fairly straightforward. You are expected to be able to produce a prize piece in a timely manner, you should be at the very least be active enough so that we can ask you whether or not you're up for doing a prize, you shouldn't be known for starting conflicts, and finally, you need to be able to keep secrets.
Of course, there are benefits to being a member of the Prize Artist team. First and foremost, you'll get the title “Prize Artist,” and after your first delivery of prize art, you'll get a custom title for being part of the team. Secondly, you'll be in the know early what challenges the community is going to have, although you have to be able to not share this information before it goes public.
For a limited time, you are able to submit an application through regular means. This entails making a blog post answering the questions below, before the deadline hits. Along with your application, you need to fulfill at least one task that is listed in the next segment. When the application period ends, new prize artists will be added to this wiki. Please answer these questions honestly.
What is your name?
What is your timezone?
In GMT format.
Show your activity level.
Why do you want to be a Prize Artist?
What mediums do you use?
Traditional, digital etc.
What are your strengths in art making? Resident evil 2 rocket launcher.
What are your weaknesses in art making?
Use the hashtag #PrizeArtist
Along with your application, you must fulfill one or more of the tasks assigned below. This is to test out your skills and your ability to deliver art on time. Do not use old art, and provide proof of the art you're posting is yours. Art made on bases and avatar makers will be disqualified.
Task 1
To be done before May 12th
A chibi
Subject is summer
Use canon characters
Task 2
To be done before May 12th
A flat colour piece
Can be bust, half body and/or full body
Subject is dreams
Use canon characters
Task 3
To be done before May 19th
A fully detailed artpiece
Can be bust, half body and/or full body
Subject is Vocaloid
Use canon characters
If you don't fancy doing a public application, you can request an interview instead. Or if you miss the deadline of the five tasks listed above, the interview is your way into the team. You still have to answer all the questions, however you must send your answers to one of the mods. It does not have to absolutely be only the person posting the wiki that you contact. It doesn't matter who, as long as they have the time to review your interview questions. All interviews will get a custom task assigned, depending on what kind of art the artist is interested in offering. This is to test your ability to fulfill requests. The time restraints remain the same, chibi and flat colour are about 15 days, while a fully detailed piece has a deadline of a month.
Doki Doki Literature Club!Basics![]() Episode #LengthDateReviewedLinksEscapistYouTube
This week, Yahtzee reviews Doki Doki Literature Club!.
Transcript Edit
All right, laugh it up, you bastards; you wore me down, you and the January release schedule. 'Okay, a little background,' as my masseur said when they found clods of earth between my shoulder blades: a while back, I wanted to make the point that there seemed to be an awful lot of anime dating sims sprouting up on Steam the way looters show up on a ruined battlefield, and I illustrated this point with a screenshot of the first one I saw on the listing, which happened to be Doki Doki Literature Club!, and the response in the comments was like I'd accidentally rested my beer on the gravestone of an abuse victim. 'Hohohohoho! If only you knew what you'd done!' sang my correspondence. What? What have I done? 'Ooh, we can't tell you. You have to play it for yours--' Parody game, got it, don't care, now get off my fucking lawn.
Then I started noticing a couple of words floating around the Steam tags and the reviews, words like 'Psychological Horror' and 'Disturbing', and I was like, 'Oh, right; one of those Five Nights at Freddy's arrangements, a game designed not to be played and enjoyed, but to be reacted to on a stream or hilarious YouTube video, 'cos God knows it's hard to amuse 500 baboons at once without investing in a banana truck.' But no one could stop banging on about it, so eventually, I thought, 'Fuck it; it's free', and having played through it, I can now confidently state that free was the perfect price for it. I don't intend that as the kick in the miniskirt it sounds like; it's just that it feels more like a concept game than a complete product. And besides, it goes out of its way to not drop the façade of being a bog-standard anime dating sim all over the store page, so if they actually charged money for this clever prank, they risk first, the class-action lawsuit from a platoon of the world's most depressing men, and second, the cost of having the courtroom fumigated.
So I played it, but with the understanding that the moment it played the jump-scare card, I was fucking out; that was the main concern I had, because I love horror, but cheap jump-scares are the used tampons in my sherry trifle. So if it's a concern you share, rest assured, Doki DokiLiterature Club!'s on a much slower boil than that; it descends gradually into madness, and you can see most of it coming, like wading slowly into a cold sea and knowing that there's going to be a bit of a lurch at the moment the water reaches bollock-height.
Most reviews that I've read say, at this point, something like, 'Ooh, I'm not going to spoil what happens; you've got to see it for yourself, waggle waggle eyebrows!' But fuck that; I've got points to make, so from now on, there be spoilers. Just play it if you give a shit. You might as well; it's free. Yeah, there's a time investment, but let's face it; you weren't going to use the time to compose the anthem of a generation.
So if you're still here, Doki Doki Upskirt Club! begins as a bog-standard anime dating sim and keeps the act going for a surprisingly long time. You are Faceless Generic Japanese High School Boy-Man Creature, and through some contrived circumstances, meet a small group of anime girls - I believe the collective noun is a 'jailbait' of anime girls - covering all the common fetish bases, who all instantly fall in love with you at first glance, or possibly from the sound of your footsteps coming down the hall, and you must make branching decisions to court one of the girls in the hope of helping her overcome her inevitable massive sexual repression and get some lovely kisses and/or plow her up and down the garden path, depending on what specific kind of visual novel we're dealing with. And you do have to enjoy visual novels to some extent to get the best effect from the game; it's like the Spec Ops: The Line thing: you have to like war shooters so that you can play the war shooter long enough to get to the bit where it punches you in the face for liking war shooters.
So it's doing the visual novel thing: you have extra scenes with the girls you're actively pursuing, you could accidentally lean on the 'Skip' button for fifty lines and not miss shit because the dialogue is 90% flustered reactions to sexual arousal. But then, some odd details start popping up: the one girl off-handedly mentions she's manically depressed, another turns out to collect knives and secretly cuts herself, and you think, 'Okay, all these girls have serious mental health issues, but hell, still no worse than characters in other visual novels I've played! You've got to be a little fucked in the head to enjoy guzzling cum that much. Hey, if you're surprised by fucked-up things happening in visual novels, then you probably haven't played very many.'
The real turning point comes when the depressed girl commits suicide; that's the definite point of bollock descent into icy water. Although, her depression had been portrayed with a slightly uncomfortable authenticity, so it wasn't creepy in an enjoyable psychological horror kind of way; it was just really fucking sad. It happens regardless of what choices you pick, which, in itself, might be an effective premise for a game about depression: constantly reliving the same few days trying to save her and failing every time because her problems are too deep-seated to be fixed just because you accidentally felt her up on day three. Anyway, after that, the game restarts, except this time, the dead character is mysteriously absent, no one remembers them, and your old saves don't work, and I guess that sounds pretty creepy in a 'walking into a familiar bathroom with all the mirrors covered up' kind of way.
But I might as well give away now, I think the game's already peaked by this point; it's already thrown its skirt up and flashed you its knickers with 'Subversion of Dating Sim' written on them, and the game has been given away, so all it can do now is try to psych you out by drifting into the faintly lame territory of the video game creepypasta. So of course, graphics start fucking up and characters start bleeding from the eyes and doing that thing where their pupils go really small and they smile a bit too widely, which is, of course, anime shorthand for someone being two gratuitous panty shots short of a Sailor Moon episode. And if anything, this all made me less creeped-out. 'Phew, I'm glad you started bleeding from the eyes, 'cos things were getting a bit harrowing back there for a while with all that slightly-too-real depression and suicide business.' And then there was all that anticipation leading up to it, playing the happy-clappy standard dating sim shit, waiting for the other shoe to drop, but now I can relax, because I see we've entered Silly Horror Town. Yeah, you go ahead and stab yourself, missy; couldn't hurt, could it?
We also take a leaf out of the Undertale playbook by fiddling about with the save files and the way the game works; it even has essentially the same, open-quotes, 'final boss' thing where the villain hacks the game so you have to face them whenever you start up, except instead of trying to kill you, they just want to make moody eyes at you all day. In Undertale, I was invested in the world and the story enough to want to foil them, and in this case, there doesn't seem to be much of a world left to be invested in. Plus, I was free to quit at any time, so I didn't exactly feel in danger of anything worse than losing a staring contest. To finally end the game, you need to go into the actual game folder and delete her file, which sounds like a clever subversive puzzle, but the game seems terrified of leaving anyone behind. 'Boy!' says the character. 'Sure hope you don't right-click the game in the Steam list, click 'Properties', click 'Browse Local Files', and then delete 'pleasedeletethis.txt'! That'd be a pisser, and no mistake!', which rather took me out of the whole experience once and for all.
So in summary, Doki DokiLiterature Club! is a nice little idea with a memorable moment or two, but doesn't really have anywhere to go once the rabbit's out of the hat. It's not wise to stick around for too long after the big punchy moment; I learned that in a pub in Bratton Fleming.
Addenda Edit
Doki Doki Literature Club Wiki Easter Eggs
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